Simple SDL maze game, written in Haskell, based on Euclid's orchard
OverviewGenerates Euclid's Orchard as an image with randomly added walls to make it somewhat maze like. It also creates a 'playable' maze using SDL bindings (Screenshots below). It does some stupidly simple file obfuscation to prevent seeing any data (movies, images, mp3s) outside of the game.
DisclaimerThe end 'game' was not really intended for enjoyment, only programming practice. It was made with whatever audio I had around and images I could make in GIMP in 5 minutes. It was meant to give me a feel for SDL programming in Haskell (Mostly ripped from snkkid).